There is an honesty control in the right top corner of the "Bon Appetit" game. The honesty control shows the current date, publication number, the number of the current game and the shift. During the game process you can record the publication number, the game number, your chosen shift and the symbols that have fallen. You can get all this data from games history. After, with the help of the honesty control mechanism you can check game results. To do this, go to the HONESTY CONTROL >> DOWNLOAD FILE and download the password of the protected zip archive that contains the publication file from the CRYPTED DATA section. The zip archive with the personal info file becomes available after 15 minutes since the publication process is completed. You have to download and extract the files from it.

For visual check, you need a semi-automatic check program. You can download it from 'HONESTY CONTROL >> DOWNLOAD FILES >> DOWNLOAD A PROGRAM FOR SEMI - AUTOMATIC CHECK >> DOWNLOAD'. After you have installed and launched the software, you should go to 'PROGRAM >> SETTINGS' section in the right top corner, and specify the path to the folder, which contains a publication file (unzipping is not necessary). You should extract the private data file (.prv file) from the archive and copy it to the folder where the publication file is located. After choosing 'SLOT MACHINES >> BON APPETIT' section from the left window, under the 'Publications' label, the list of publications is displayed. You will have to choose the number you need and click on 'EXTRACT PASSWORD', 'EXTRACT GAME' and 'BUILD' in a sequence. 

A list of finished game numbers will appear on the bottom. Each number is followed by a random succession of symbols that represents each reel. The 'Bon Appetit' is a five-reel game, so you will see five lines on the screen, each one containing 20 symbols: Line 1 matches Reel 1, Line 2 matches reel 2, etc. One of the symbols in a line chosen, for the honesty control block, to match with the one landing on the reel is marked with blue. The symbols that have landed on the reels during the game should appear under the whole succession of symbols. This block looks the same as during the game and it is formed in the following way: the top symbol in the first column is the blue-marked symbol of Line 1 matching Reel 1; the second and third symbols down the column represent those to the right of the blue-marked symbol in the line that matches Reel 1. In the other columns, the symbols are arranged in the same way, but they correspond to those found in the lines matching to certain reels. 

There is an information block on the bonus game 'Kitchen', located under the symbols you have hit during the game. The location of the numbers fully corresponds to the location of the objects in this bonus game. These numbers are the coefficients concealed behind the objects. The first coefficient is the one enclosed in the Pot, the second figure is the coefficient hidden in the covered meal, the third one stands for the coefficient hidden in the Fridge, the fourth number is for the one in the Microwave, and the fifth one is the coefficient hidden in the Garbage Can. 

The data about bonus game 'Snails' is shown below. The location of the numbers fully corresponds to the location of the snails at the starting line in this bonus game. These numbers are the coefficients concealed behind the snails. 

The data about the game of odds are displayed below, and consists of one stage. This stage corresponds to a separate line, which can comprise only one of two word's either 'Left' or 'Right'. The word 'Left' means that the winning pig is located on the left side and the word 'Right' means that the winning pig is located on the right side. 

For a manual check, just unzip the publication file and edit your own game actions. To unzip you will require a password, which is found in the top line of the personal data file. The publication file is a text file, and then all the information is stored in the txt format. This file contains all publication numbers with a random succession of 100 figures placed beside each number (five 20-figure groups separated by a comma and a space character). The first 20 numbers separated by a comma and space match to the Reel 1, the second 20 numbers match to the Reel 2, the third 20 numbers belong to the Reel 3, etc. Each figure corresponds to certain symbol, as follows: 1 - ice cream, 2 - champagne, 3 - chicken, 4 - pot, 5 - lobster, 6 - fancy cake (joker), 7 - cook, 8 - snail. 

After the comma and the space, appears a group of 5 numbers, the coefficients hidden in the objects in the bonus game 'Kitchen'. The first coefficient is the one enclosed in the pot, the second coefficient is the coefficient hidden in the covered meal, the third one corresponds for the coefficient hidden in the fridge, the fourth coefficient is for the one in the microwave, and the fifth one is the coefficient hidden in the garbage can. 

The numbers correspond in the following way: 1: x40, 2: x25, 3: x10, 4: x7, 5: x0. Supposedly, you have a group of five numbers, such as, for example, '3 5 4 1 2' in your publication file (data encrypted). The number '3' corresponds to the x10 coefficient hidden in the pot, the number '5' corresponds to the 'x0' hidden in the covered meal; the number '4' corresponds to the 'x7' hidden in the fridge; the number '1' corresponds to the 'x40' hidden in the microwave, and the number '2' corresponds the two 'x25' hidden in the garbage can. 

After the comma and the space, appears a group of 3 numbers, the coefficients hidden in the snails in the bonus game 'Snails'. The '1' and '2' correspond to the 'x0', and the number '3' corresponds to the 'x150'. The coefficients are line up in the same pattern as are the snails before the race. 

After the comma and the space, appear one word (the word's meaning is mentioned above).

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