There is an honesty control in the left top corner of the "Magic Mushrooms" game. The honesty control shows the current date, publication number, the number of the current game and the shift. During the game process you can record the publication number, the game number, your chosen shift and the symbols that have fallen. You can get all this data from games history. After, with the help of the honesty control mechanism you can check game results. To do this, go to the HONESTY CONTROL >> DOWNLOAD FILE and download the password of the protected zip archive that contains the publication file from the CRYPTED DATA section. The zip archive with the personal info file becomes available after 15 minutes since the publication process is completed. You have to download and extract the files from it. 

For visual check, you need a semi-automatic check program. You can download it from 'HONESTY CONTROL >> DOWNLOAD FILES >> DOWNLOAD A PROGRAM FOR SEMI - AUTOMATIC CHECK >> DOWNLOAD'. After you have installed and launched the software, you should go to 'PROGRAM >> SETTINGS' section in the right top corner, and specify the path to the folder, which contains a publication file (unzipping is not necessary). You should extract the private data file (.prv file) from the archive and copy it to the folder where the publication file is located. After choosing 'SLOT MACHINES >> MAGIC MUSHROOMS' section from the left window, under the 'Publications' label, the list of publications is displayed. You will have to choose the number you need and click on 'EXTRACT PASSWORD', 'EXTRACT GAME' and 'BUILD' in a sequence. 

A list of finished game numbers will appear on the bottom. Each number is followed by a random succession of symbols that represents each reel. The 'Magic Mushrooms' is a three-reel game, so you will see three lines on the screen, each one containing 30 symbols: Line 1 matches Reel 1, Line 2 matches reel 2, etc. One of the symbols in a line chosen, for the honesty control block, to match with the one landing on the reel is marked with red. The symbols that have landed on the reels, during the game, should appear under the whole succession of symbols. This block looks the same as during the game and it is formed in the following way: the top symbol in the first column is the red-marked symbol of Line 1 matching Reel 1; the second and third symbols down the column represent those to the right of the red-marked symbol in the line that matches Reel 1. Symbols in the second and third columns are formed in the same way, as in the first column, but the symbols are taken from the second and third lines corresponding to the second and third reels. 

There is an information block on the bonus game 'Mushrooms', located under the symbols you have hit during the game. The location of the numbers fully corresponds to the location of the mushrooms in this bonus game. The represented numbers is a numbering of factors of the table of payments in bonus game, i.e. 1 corresponds to coefficient 2 in the table of payments, and 5 - to coefficient 50, in a case if this place opens the last, or to an empty pot when this place opens the first, the second, the third, the fourth. 

The data about bonus game 'Dwarf cave' is shown below. The location of the numbers fully corresponds to the location of the caves in this bonus game. These numbers are the coefficients concealed behind the glass of each cave. 

The data about the game of odds are displayed below, and consists of five stages. Each stage corresponds to a separate line, which can comprise only one of two letters' 'L' or 'R'. The letter 'L' means that the prize at the current stage is hidden behind the left-hand card and the letter 'R' means that the prize is hidden behind the right-hand card. 

For a manual check, just unzip the publication file and edit your own game actions. To unzip you will require a password, which is found in the top line of the personal data file. The publication file is a text file, and then all the information is stored in the txt format. This file contains all publication numbers with a random succession of 90 figures placed beside each number (three 30-figure groups separated by a comma and a space character). The first 30 numbers separated by a comma and space match to the Reel 1, the second 30 numbers match to the Reel 2, and the third 30 figures belong to the Reel 3, etc. Each figure corresponds to certain symbol, as follows:1 - dwarf, 2 - sword, 3 - pot, 4 - two pots, 5 - three pots, 6 - butterfly, 7 - elf, 8 - mermaid, 9 - dragon. 

After the comma and the space, appears a group of 5 numbers (the meanings are described above) for the bonus game 'Mushrooms'. The first number corresponds to the first mushroom on the left (the closest) in the bonus game, the second number corresponds to the second mushroom on the left (the farthest), the third number with the mushroom in the middle, the fourth number with the second mushroom on the right and the fifth number with the first mushroom on the right. 

After the comma and the space, appears a group of 5 numbers (the meanings are described above) for the bonus game 'Dwarf cave'. The first number corresponds to the first cave at the bottom of the page on the left. The second, the third and the fourth numbers correspond to three top caves situated from left to right. The fifth, the sixth and the seventh numbers correspond to three caves at the bottom of the page, from left to right, starting with the second cave. 

In the end, after a space, there are five letters ('L' or 'R') displayed on the screen. The letters show the location of the winning card in the game of odds. The first letter corresponds to the first stage of the game of odds, the second one - the second stage, etc.

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