There is an honesty control in the right top corner of the "Lucky Race" game. The honesty control shows the current date, publication number, the number of the current game and the shift. During the game process you can record the publication number, the game number, your chosen shift and the symbols that have fallen. You can get all this data from games history. After, with the help of the honesty control mechanism you can check game results. To do this, go to the HONESTY CONTROL >> DOWNLOAD FILE and download the password of the protected zip archive that contains the publication file from the CRYPTED DATA section. The zip archive with the personal info file becomes available after 15 minutes since the publication process is completed. You have to download and extract the files from it.

For visual check, you need a semi-automatic check program. You can download it from 'HONESTY CONTROL >> DOWNLOAD FILES >> DOWNLOAD A PROGRAM FOR SEMI - AUTOMATIC CHECK >> DOWNLOAD'. After you have installed and launched the software, you should go to 'PROGRAM >> SETTINGS' section in the right top corner, and specify the path to the folder, which contains a publication file (unzipping is not necessary). You should extract the private data file (.prv file) from the archive and copy it to the folder where the publication file is located. After choosing 'SLOT MACHINES >> LUCKY RACE' section from the left window, under the 'Publications' label, the list of publications is displayed. You will have to choose the number you need and click on 'EXTRACT PASSWORD', 'EXTRACT GAME' and 'BUILD' in a sequence. 

A list of finished game numbers will appear on the bottom. Each number is followed by a random succession of symbols that represents each reel. The 'Lucky Race' is a five-reel game, so you will see five lines on the screen, each one containing 30 symbols: Line 1 matches Reel 1, Line 2 matches reel 2, etc. One of the symbols in a line chosen, for the honesty control block, to match with the one landing on the reel is marked with blue. The symbols that have landed on the reels during the game should appear under the whole succession of symbols. This block looks the same as during the game and it is formed in the following way: the top symbol in the first column is the blue-marked symbol of Line 1 matching Reel 1; the second and third symbols down the column represent those to the right of the blue-marked symbol in the line that matches Reel 1. In the other columns, the symbols are arranged in the same way, but they correspond to those found in the lines matching to certain reels. 

There is an information block on the bonus game 'Races', located under the symbols you have hit during the game. The first coefficient always corresponds to the horse with the first number, the second coefficient always corresponds to the horse with the second number etc. 

The data about the game of odds are displayed below, and consists of three stages. Each stage corresponds to a separate line, which can comprise only one of two letters ' either 'L' or 'R'. The letter 'L' means that the winning horse is located on the left side and the letter 'R' means that the winning horse is located on the right side. 

For a manual check, just unzip the publication file and edit your own game actions. To unzip you will require a password, which is found in the top line of the personal data file. The publication file is a text file, and then all the information is stored in the txt format. This file contains all publication numbers with a random succession of 150 figures placed beside each number (five 30-figure groups separated by a comma and a space character). The first 30 figures separated by a comma and space match to the Reel 1, the second 30 figures match to the Reel 2, then third 30 figures belong to the Reel 3. Each figure corresponds to certain symbol, as follows: 1 - '9', 2 - '10', 3 - 'J', 4 - 'Q', 5 - 'K', 6 - 'A', 7 - 'Lash', 8 - 'Wreath', 9 - 'Horse', 10 - 'Horseshoe', 11 - 'Bonus', 12 - 'Free', 13 - 'Joker'. 

After the comma and the space, appears a group of 5 numbers, the coefficients hidden in the horses in the bonus game 'Races'. The way of defining a winning coefficient is described above. The first coefficient corresponds to the horse with the first number; the second coefficient corresponds to the horse with the second number etc. 

In the end, after a space, there are three letters ('L' or 'R') displayed on the screen. The letters show the location of the winning symbol in the game of odds. The first letter corresponds to the first stage of the game of odds, the second one - the second stage, etc.

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