There is an honesty control in the left top corner of the "UFO" game. The honesty control shows the current date, publication number, the number of the current game and the shift. During the game process you can record the publication number, the game number, your chosen shift and the symbols that have fallen. You can get all this data from games history. After, with the help of the honesty control mechanism you can check game results. To do this, go to the HONESTY CONTROL >> DOWNLOAD FILE and download the password of the protected zip archive that contains the publication file from the CRYPTED DATA section. The zip archive with the personal info file becomes available after 15 minutes since the publication process is completed. You have to download and extract the files from it. 

For visual check, you need a semi-automatic check program. You can download it from 'HONESTY CONTROL >> DOWNLOAD FILES >> DOWNLOAD A PROGRAM FOR SEMI - AUTOMATIC CHECK >> DOWNLOAD'. After you have installed and launched the software, you should go to 'PROGRAM >> SETTINGS' section in the right top corner, and specify the path to the folder, which contains a publication file (unzipping is not necessary). You should extract the private data file (.prv file) from the archive and copy it to the folder where the publication file is located. After choosing 'SLOT MACHINES >> UFO' section from the left window, under the 'Publications' label, the list of publications is displayed. You will have to choose the number you need and click on 'EXTRACT PASSWORD', 'EXTRACT GAME' and 'BUILD' in a sequence. 

A list of finished game numbers will appear on the bottom. Each number is followed by a random succession of symbols that represents each reel. The 'UFO' is a five-reel game, so you will see five lines on the screen, each one containing 30 symbols: Line 1 matches Reel 1, Line 2 matches reel 2, etc. One of the symbols in a line chosen, for the honesty control block, to match with the one landing on the reel is marked with red. The symbols that have landed on the reels during the game should appear under the whole succession of symbols. This block looks the same as during the game and it is formed in the following way: the top symbol in the first column is the red-marked symbol of Line 1 matching Reel 1; the second and third symbols down the column represent those to the right of the red-marked symbol in the line that matches Reel 1. In the other columns, the symbols are arranged in the same way, but they correspond to those found in the lines matching certain reels. 

There is an information block on the bonus game 'Incubator', located under the symbols you have hit during the game. The location of the numbers fully corresponds to the location of the coefficients hidden behind cocoons in this bonus game. The first coefficient always corresponds to the 1st cocoon in the upper row, the second coefficient to the 2nd cocoon in the upper row, the third coefficient to the 1st cocoon in the middle row, the fourth coefficient to the 2nd cocoon in the middle row, the fifth coefficient to the 3rd cocoon in the middle row, ..., the ninth coefficient - to the 4th cocoon in the bottom row. 

The data about bonus game 'Invasion' is shown below. The location of the numbers fully corresponds to the location of the coefficients hidden behind planets in this bonus game. Here are the planets position in the game: 



Jupiter Uranus Saturn Venus 

Neptune Mercury Earth 



The first coefficient corresponds to Earth, the second coefficient to Mercury, the third coefficient to Neptune, the fourth coefficient to Jupiter, the fifth coefficient to Uranus, the sixth coefficient to Saturn, the seventh coefficient to Venus. 

The data about the game of odds are displayed below, and consists of three stages. Each stage corresponds to a separate line, which can comprise only one of two letter's either 'L' or 'R'. The letter 'L' means that the alien at the current stage was hiding on the left side and the letter 'R' means that the alien was hiding on the right side. 

For a manual check, just unzip the publication file and edit your own game actions. To unzip you will require a password, which is found in the top line of the personal data file. The publication file is a text file, and then all the information is stored in the txt format. This file contains all publication numbers with a random succession of 150 figures placed beside each number (five 30-figure groups separated by a comma and a space character). The first 30 numbers separated by a comma and space match to the Reel 1, the second 30 numbers match to the Reel 2, the third 30 numbers belong to the Reel 3, etc. Each figure corresponds to certain symbol, as follows: 1 - symbol 'Q', 2 - symbol 'J', 3 - symbol 'A', 4 - symbol 'K', 5 - cocoon, 6 - alien, 7 - volcano, 8 - gun, 9 - comet, 10 - incubator, 11 - feelers, 12 - UFO (Joker). 

After the comma and the space, appears a group of 9 numbers, the coefficients hidden in the cocoons in the bonus game 'Incubator'. The first number corresponds to the 1st cocoon in the upper row, the second number to the 2nd cocoon in the upper row, the third number to the 1st cocoon in the middle row, the fourth number to the 2nd cocoon in the middle row, the fifth number to the 3rd cocoon in the middle row, ', the ninth number to the 4th cocoon in the bottom row. 

Number '1' corresponds to the coefficient x10 (Ratio with 'x' sign is multiplied by the total bet in the main game), number '2' - to the coefficient x15, number '3' - to the coefficient x0, number '4' - to the coefficient *2 (coefficient with '*' sign is multiplied by the sum of the previous wins in the current bonus game, if there were any). For example, you have the sequence of 9 numbers '2 4 1 2 1 3 4 1 1' from the file of the publication you've played (of the encoded data). First number '2', in this example, corresponds to the coefficient x15 and the coefficient is hidden behind the first cocoon in the upper row, second number '4' corresponds to the coefficient *2 and the coefficient is hidden behind the second cocoon in the upper row, third number '1' corresponds to the coefficient x10 and the coefficient is hidden behind the first cocoon in the middle row, etc. 

After the comma and the space, appears a group of 7 numbers, the coefficients hidden in the planets in the bonus game 'Invasion'. Here are the planets positions in the game: 



Jupiter Uranus Saturn Venus 

Neptune Mercury Earth 



The first coefficient corresponds to Earth, the second coefficient to Mercury, the third coefficient to Neptune, the fourth coefficient to Jupiter, the fifth coefficient to Uranus, the sixth coefficient to Saturn, the seventh coefficient to Venus. 

In the end, after a space, there are three letters ('L' or 'R') displayed on the screen. The letters show the location of the winning symbol in the game of odds. The first letter corresponds to the first stage of the game of odds, the second one - the second stage, etc.

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